- Legend to Symbols
The namespace is really just an object where further objects and their methods and properties are attached bundling up all the functionality using a unique name.
The Interface is a contract by which the implementing class adheres. It describes a desired behavior and enforces adherence for any class that implements the interface.
Classes define types of objects that will be used by the application.
A function associated with a class or object.
A variable associated with a class or object.
- Inherited Method
A function inherited from the parent class. The present documentation scheme differentiates between a direct or indirect inheritance relationship.
- Inherited Field
A variable inherited from the parent class. The present documentation scheme differentiates between a direct or indirect inheritance relationship.
Events are actions that occur because of user interaction. They are normally used in combination with functions, and the function will not be executed before the event occurs.
A special array that contains objects, but all objects must have the same type and the same properties. The objects will not be added into the array as objects, the array contains just the values of the properties of the objects being added to the array. So each objects allocates for every property one slot in the array. Therefore if the objects being located in the array have two properties called "x" and "y", then the length of the array will be two times the amount of objects added to it.
strip1 = new Strip(["foo", "bar"], foobar1); strip2 = Strip.stencil(strip1, foobar2);